Tunnels & Trolls RPG – Looking Forwards to Deluxe
So I was reading Tunnels & Trolls 5th edition again, and comparing it to 7.5. I’m still a huge fan of 5th – I think the GMing advice is crucial, and Liz Danforth’s editing style makes the book at once intimate, friendly, and very clear. However, I do like the Talents rule from 7.5 – it’s very neat, and interfaces with the T&T paradigm very smoothly. I also love the Spite Damage mechanic, especially when you start breaking it out into a “power die” approach for special abilities, as 7.5 implies you can with its monstrous powers. Very cool.
There seems one huge difference, though – and bear in mind I’ve never played 7.5, only 5th ed. Namely, the way in which damage is shared out amongst the members of a losing side in a combat (what The Kids today would call a “group extended contest”). 5th ed states the damage is shared out as equally as poss among participants, with any low damage going to the wizard; 7th ed states you can share it however the losing side wants.
This is a massive difference. If you have a warrior in your party – even one with a measly leather armour and buckler shield – they can easily have 18 or more armour points. In a melee, that’s a massive soak; in 5th ed, it protects the warrior, but in 7.5, it effectively protects the whole party from harm.
One thing I’m hoping for from the upcoming Deluxe T&T is a discussion, either in the rules or in the community, about the “player tricks” you can do with Saving Rolls, etc, which spruce up T&T conflicts, making them more tactical, etc. A typical example in 5th ed might be the warrior making a Dexterity or even Charisma SR to try and attract multiple attacks to him, taking a greater share of the Hit Point Total than the “equal share” method would give him, effectively making him more effective and more protective in combat. In 7.5, that option is removed by the “share as you like” approach to the HPT.
Anyhow, just musings about Tunnels & Trolls, which I’m re-appraising these days as such a cool little system. It was the first RPG I ever owned, way back in 1980, and I played the hell out of it. I’m looking forwards to reading the new incarnation, especially in the light of the various indie and narrative games about these days that I think owe a hidden debt to its innovative mechanics.
Oh, yes, and I played Buffalo Castle last night, too. First time in *harrumph* *cough* -ty years. 🙂
Rich delvings and mighty thews to all!
Myrella the Much-Dinted, Who Will One Day Wield a Great Shamsheer…
ps: remind me to post about “opposed rolls” in T&T too. Some cool nuggets there…