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THE CHRONICLES OF FUTURE EARTH – Kickstarter

Mindjammer Press and Modiphius Entertainment are delighted to announce the launch of Mindjammer Press’s brand new Kickstarter for THE CHRONICLES OF FUTURE EARTH – COSMIC FANTASY ROLEPLAYING IN THE POST-HISTORICAL AGE. Set in the far, far future of our own planet Earth, on a world grown strange with time, adventure in the Venerable Autocracy of Sakara, oldest of the Springtide Civilisations, a land of demons and sorcery, mouldering ruins and perilous ancient technologies, monsters and mysterious dimensions.

In the last centuries of the Fifth Cycliad, a great malaise began to descend on the lands of humankind. The great civilisations of the Earth, which for aeons had seemed on the verge of slumber, now finally began to rot from within. From the edges of the world, the ever-present enemies drew close, their hungry claws poised to tear apart the delicate flesh of a fruit a hundred millennia in the ripening. And all around, a cry arose for Heroes, to stand against the dying of the light, and save the world from the sins of its past.

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THE CHRONICLES OF FUTURE EARTH is written and designed by Sarah Newton, award-winning author of MINDJAMMER – THE ROLEPLAYING GAME, MONSTERS & MAGIC, ACHTUNG CTHULHU, and more. Using a heavily-modified version of the Fate Core system, tailored specifically to the lethal, high-action adventures of cosmic fantasy, it’s a gorgeous standalone game.

You can find THE CHRONICLES OF FUTURE EARTH at Kickstarter here. There’s even a free 60-page downloadable Quickstart and Introductory Adventure, THE SWALLOWER OF SOULS, so you can try out the rules and setting.

Some said it was the end of days. Some said it was only the beginning. These adventures tell the history of that time yet to come. These are the Chronicles of Future Earth…

https://www.kickstarter.com/projects/328469751/the-chronicles-of-future-earth-roleplaying-game

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The Capharnaum Roleplaying Game launches today!

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Mindjammer Press and Modiphius Entertainment are delighted to announce that Capharnaum – The Tales of the Dragon-Marked, the brand new roleplaying game and major new release from Mindjammer Press, launches today!

Shipping today, 31st August, this lavish 384-page core book contains everything you need to start roleplaying in this intriguing setting inspired by The Tales of a Thousand and One Nights, Greek myths and Crusader legends, and is packed with gorgeous artwork and full colour illustrations.

All orders come with a FREE PDF to download right away, and you can order from your friendly local games store or online from the Modiphius webstore. A PDF-only version is also available from DriveThruRPG.

Translated from the original French and edited and produced by ENnie-award winning writer Sarah Newton (Mindjammer, Legends of Anglerre, Achtung! Cthulhu, Monsters & Magic) and José Luis Porfirio (Qin, Kuro), this gorgeous full-colour book is the first in a series of releases for this exciting and action-packed game.

SEEK ADVENTURE!

“I CAME SEEKING ADVENTURE… AND I FOUND CAPHARNAUM…

It called to me with its ancient gods and enmities, its mysterious quests, desert caravans, and dusty souks. I was tracking a djinn, one of the worst, a marid risen in rebellion against Marduk the Dragon. In the depths of the desert I had a vision of a thousand warriors crossing this scorching land. Here everything is in motion, wind and sand, and the night has a thousand colours. Everything is struggle – even for those who seek a peaceful life…”

 

 

THE MARK OF THE DRAGON!

You bear the Dragon Mark. You are destined for great things, adventures where you’ll write the history of the world.

In a land of mysteries and magic, where East meets West on the burning sands of Jazirat, your future awaits.

Discover a whole new world, confront djinn, gods, and dragons, and take your place among the heroes of the age!

 

 

 

HISTORY MEETS MYTH

Capharnaum – The Tales of the Dragon-Marked is a fantasy roleplaying game set in a world of Arabian Nights, Argonauts, and Adventure. Inspired by the One Thousand and One Nights, ancient Greek myth, and Crusading legends, it’s where history meets myth, and where legends are born. The book contains:

  • A whole new world of history, legend, and myth – a profound and original setting.
  • Simple yet flexible rules encouraging player inventiveness up to epic levels of play.
  • Peoples, gazetteer, and bestiary for the land of Jazirat, inspired by Middle-Eastern history and myth.
  • Gorgeous maps and full-colour artwork.

We hope you enjoy this exciting new roleplaying game, which joins other Mindjammer Press products such as Mindjammer – The Roleplaying Game and the Monsters & Magic RPG. Grab your scimitar, mount your camel, and enter the djinn-haunted ruins in the desert wastes. Adventure awaits!

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Join us on the Capharnaum Kickstarter!

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Hi everyone! Right now Mindjammer Press is running the Capharnaum Kickstarter, a new campaign to fund the production of the English-language version of this gorgeous and action-packed fantasy roleplaying game, originally published in French by Studio Deadcrows. Arabian Nights-style adventure in a fantasy world of crusaders, ancient empires, world-striding heroes, and mysterious draconic powers, Capharnaum comes as a beautiful 400-page hardback core book, and a complete line of supplements, adventures, screen, and support material which I’d like to ask you to help us fund. If you’re a Harryhausen pulp fantasy fan, if you love games like Exalted, Seventh Sea, Legend of the Burning Sands, Al Qadim, or if you’ve just a yen to own your very own clockwork owl, ride a flying carpet, or rub a magic lamp and make a bargain with a djinn, check out this fantastic game and support the Kickstarter campaign today by clicking here or on the image above. There’s even a free quickstart adventure to get playing right away!

Map of the World of Capharnaum NW

As a book, Capharnaum is a gorgeous artefact – beautiful and evocative artwork, and a profound and fascinating setting that riffs off historical and mythic themes to create a compelling game world. It also has a custom system which really hits our sweet spot: simple, elegant, and quick to learn, it’s also extremely flexible in play, and allows for some real depth with increasing system mastery. It’s been a sparkling gem on the French RPG scene for ten years, and has recently celebrated its decade with a second edition, and I’m very chuffed that Mindjammer Press has the opportunity to bring it to an English-language audience.

In Capharnaum, you’ll find a fantasy Middle Sea surrounded by lands and empires reminiscent of mythical and historical ones of our own world, from ancient Agalanthia, a little like ancient Greece or Rome, through a Hispanic Aragon and its new Quarterian religion, the Shiradim of Capharnaum, and the Arabian-like Saabi. But the heart of the action starts in Jazirat, a peninsula similar to ancient Arabia, and coveted by all the world’s realms…


Map of Jazirat (labels RGB)_section

But your characters are above and outside these conflicts. You play one of the Dragon-Marked, individuals from any nation or tribe, marked by the mystical dragons, servitors of the gods, for a mysterious destiny. You find yourself thrown together with people who might otherwise be your foes, working together to change the world… Will you heed the call to adventure?

The Capharnaum campaign is running right now, finishing on the 17th December, so please check out the campaign page where there’s a video, lots more information about the game, and even a free 44-page downloadable Quickstart adventure. Also, as ever, I’m available for Q&A on the Kickstarter comments page, and to assist with anything you need. It was such an experience running the Mindjammer Kickstarter campaign two years ago, it’s been totally life-changing and has led to some awesome friendships and – I hope you’ll agree – a fantastic series of supplements and scenarios of ever-increasing quality which shows no signs of stopping! I’m really excited to be doing it again, and I hope you’ll join me and everyone at the campaign to explore this spectacular FRP game line and setting.

*****

Mindjammer Traveller Edition – Out Now!

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Modiphius Entertainment and Mindjammer Press are delighted to announce the release of Mindjammer – Transhuman Adventure in the Second Age of Space (“Mindjammer Traveller”), a complete 384-page hardback setting supplement for the second edition TRAVELLER RPG from Mongoose Publishing. The ENnie Award-winning transhuman science-fiction RPG setting returns, in a brand new edition for use with the TRAVELLER roleplaying game!

Available now in print + PDF bundle and PDF-only version from the Modiphius webstore and in PDF-only version from RPGNow / DriveThruRPG.

Mindjammer Traveller has been written by Sarah Newton and John Snead (who did all the heavy-lifting on the conversion), with gorgeous layout and artwork from Jason Juta and his team of visioneers, and features:

  • full rules for starships, organisations, and culture operations;
  • detailed character cultures, genotypes, and new careers – play a sentient starship!
  • new and innovative systems for describing planets, star systems, and alien life;
  • deep setting material on the New Commonality of Humankind;
  • rules for the Mindscape and virtual worlds;
  • starmaps and planet descriptions, histories, and background.
  • THE UNIVERSE AWAITS!

    Never has there been a greater time of opportunity. The universe is in flux, and for the first time in ten thousand years no one knows what the future will bring. Charge your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines. Come and defend the light of humanity’s greatest civilisation as it spreads to the stars!

    (Requires the use of the Traveller Core Rulebook, available from Mongoose Publishing.)

    *****

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    The Mindjammer Kickstarter – Open Now!

    I’m delighted to announce that our Mindjammer Kickstarter is now live! Mindjammer Press is proposing to you a massive upgrade to the Mindjammer Fate Core RPG and fiction universe, with new adventures, sourcebooks, supplements, new fiction, and even a Traveller version of the game. There’s so much to come – please join us over at Kickstarter and help fund the Mindjammer line into 2016 and beyond!

    You can find out lots more about the Kickstarter and our plans for the future of the line at https://www.kickstarter.com/projects/328469751/mindjammer-the-roleplaying-game. I hope you’ll join us there!

    Sarah
    Normandy, 17 November 2015

    *****

    MJKS teaser

    The Mindjammer Kickstarter begins on Tuesday 17 November 2015!

    I’m absolutely delighted to announce that at 12 noon GMT next Tuesday, 17th November, 2015, Mindjammer Press will be launching a Kickstarter to fund a massive expansion of the Mindjammer game and setting into 2016 and beyond. It’s a really exciting opportunity which I hope you’ll help us take – a chance to produce a gorgeous line of full-colour RPG supplements detailing the New Commonality of Humankind in unprecedented depth, with adventures, sourcebooks, campaigns, and even a Traveller RPG conversion and brand new Mindjammer fiction.

    Check back here next Tuesday, or on social media at Facebook, Google+, or Twitter (@MindjammerPress), and join us!

    Sarah
    Normandy, Nov 2015

    Modiphius Entertainment Announces “MINDJAMMER – The Roleplaying Game” From Mindjammer Press

     
    Mindjammer Press and Modiphius Entertainment are delighted to announce their partnership to produce the new edition of Mindjammer – The Roleplaying Game, a transhuman science-fiction roleplaying game using the Fate Core system, written by ENnie Award-winning RPG and fiction writer Sarah Newton (Mindjammer, Achtung! Cthulhu, Monsters & Magic, Legends of Anglerre, Fate Core – Burn Shift, The Chronicles of Future Earth).

    Grab your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines – come and defend the light of humanity’s greatest civilisation as it spreads to the stars!

    Mindjammer_Preorder_Release

    Have you always wanted to play a modern science-fiction roleplaying game – with consistent yet futuristic science, virtual realities, sentient starships, realistic aliens, and mysterious worlds, yet action-packed and filled with adventure? Mindjammer is your answer. It’s a tabletop roleplaying game about heroic adventurers in the galaxy of the far future. With its hyper advanced technology humankind has spread to the stars, discovering ancient lost colonies and mysterious alien worlds. Using the popular and award-winning Fate Core rules, Mindjammer lets you play hardened mercenaries, cunning traders, steely-nerved pilots, intrigue-filled spies and culture agents, aliens, divergent hominids, artificial life forms, and even sentient starships.

    Mindjammer – The Roleplaying Game is a 496-page hardback with gorgeous artwork and astrography by industry stalwarts such as Jason Juta, Eric Lofgren, Andreas Schroth, and Ian Stead. It’s a standalone game with everything you need to play, including innovative new rules for alien life, planets, and star systems, organisations, culture conflict, hypertech, starmaps, background material, virtual realities and techno-psionic powers, and much more.

    “We’re really excited to be releasing Mindjammer – The Roleplaying Game,” said Sarah Newton, co-owner of Mindjammer Press and author of the game. “Chris Birch (Modiphius) and I have worked together on many titles, including the ENnie-award winning Achtung! Cthulhu and first edition Mindjammer, and the ENnie-nominated Legends of Anglerre. It’s great to be teaming up now to bring Mindjammer – The Roleplaying Game and its line of supplements and fiction to a wide and discerning audience, using Modiphius’s proven industry expertise and excellent track record. We’re looking forward to a regular release of Mindjammer products with Modiphius, beginning with the core rulebook this May.”

    “Mindjammer was first introduced as an incredible supplement for the enormous Starblazer Adventures RPG and it’s fantastic that Sarah has now developed the universe into such an incredible setting and brought it bang up to date with the Fate Core ruleset. I know Fate and sci-fi fans are going to find one of the best and most comprehensive roleplaying games at their fingertips,” said Chris Birch, Publisher of Modiphius.

    You can pre-order Mindjammer – The Roleplaying Game right now from the Modiphius webstore and download the Thoughtcast Edition 496-page PDF immediately. The hardback version of the game is expected to ship in late March, and hit the shelves in May. A free preview is available from RPGNow.

    It’s the Second Age of Space – the transhuman adventure is just beginning!

    MINDJAMMER PRESS is a British games publisher founded by Sarah Newton (Mindjammer, Achtung! Cthulhu, Monsters & Magic, Legends of Anglerre, Fate Core – Burn Shift, The Chronicles of Future Earth) and Chris McWilliam to produce roleplaying games and related fiction, including: the transhuman science-fiction roleplaying game Mindjammer for Fate Core, and its series of supplements and novels; The Chronicles of Future Earth; and Monsters & Magic. Find out more about Mindjammer Press at http://www.mindjammerpress.com or follow them on Twitter @MindjammerPress or Facebook (www.facebook.com/MindjammerPress), or by email at info@mindjammer.com.

    MODIPHIUS ENTERTAINMENT is a tabletop entertainment publisher whose games include Achtung! Cthulhu, Mutant Chronicles, DUST Adventures, Cogs, Cakes & Swordsticks and much more. Find out more information about Modiphius Entertainment and their games at http://www.modiphius.com or http://www.facebook.com/modiphius, or by emailing pr@modiphius.com.

     
     
     

    Out Now!

    Mindjammer Press is delighted to announce the publication of Monsters & Magic, its new Old-School Renaissance roleplaying game! By ENnie Award-winning RPG author Sarah Newton, it’s a fusion of classic fantasy roleplaying with modern rules concepts, letting you play your favourite characters and campaigns with a new and innovative set of rules!
     

    OLD SCHOOL FANTASY – NEW SCHOOL PLAY!

    Monsters & Magic is an “Old School Renaissance” fantasy roleplaying game with a difference. Combining the atmosphere of classic fantasy games with modern RPG mechanics, it lets you use old school fantasy gaming material with little or no conversion with a new and innovative set of rules. Battle giants, defeat dragons, explore deadly dungeons and mysterious wilderlands – and bring your favourite adventures, supplements, spellbooks, and bestiaries to brilliant new life!

    This complete fantasy roleplaying game features:

    • the Effect Engine, a modular open-license rules system
    • action-packed adventure from 1st to 20th level and beyond
    • rules for castles, kingdoms, guilds, and warships
    • Silvermoon, an introductory adventure for levels 1-4
    • new rules for alignment, hazards, encounters, treasures, epic and mythic gaming, and more!

    With layout by Michal Cross (Achtung! Cthulhu, Mindjammer 2nd edition, Mutant Chronicles), and artwork by industry legends Jennell Jaquays, Jason Juta, Linda Jones, Eric Lofgren, Brad McDevitt, and Gill Pearce, Monsters & Magic is the first in a line of Mindjammer Press products uniting old school fantasy and new school play!

    Available now in digital format from RPG Now and DriveThru – introductory price only $9.99! Hardcopy to launch at GenCon and in hobby and game stores everywhere (rrp $24.99). Dust off your spell book, polish that suit of +1 plate armour, and unsheath your vorpal blade. Adventure awaits!

    *****

    Check out the Monsters & Magic homepage for previews, downloads, artwork, and much more about the game!

     
     
     

    Mindjammer

    Mindjammer novel cover by Paul Bourne

    Mindjammer is the first novel in the Mindjammer series, available now from Mindjammer Press! By ENnie award-winning RPG author Sarah Newton, it’s an action-packed tale of mind-bending technologies in the unimaginably far future, as the human race struggles to fulfil its transhuman destiny.

    In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It’s a time of turmoil, of clashing cultures, as civilizations shudder and collapse before the might of a benevolent empire ten millennia old.

    In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a society in chaos. Thaddeus Clay and his special ops team from the Security and Cultural Integrity Instrumentality are on the trail of the Transmigration Heresy. But what they find is something beyond even their imagining – and something which could tear the whole Commonality apart!

    Available now from Amazon.com (trade paperback / ebook) and Amazon.co.uk (trade paperback / ebook), and hobby and game stores everywhere!

    • “Complex, gripping, and the most original sci-fi you’re likely to get…”
      G*M*S Magazine
    • “A very exciting and intelligently-written novel that should be on the reading list of every SF fan!”
      Stargazer’s World
    • “William Gibson-like in the intensity of the ideas it introduce… a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean? … Science-fiction may have a new star forming in its firmament.”
      Shores of Night
    • “Thrilling adventure and mystery wrapped up with an inventive, mind-bending look at mankind’s future.”
      Howard Andrew Jones, author of The Desert of Souls

    Find out more about Mindjammer at www.mindjammer.com.

     
     
     

    Three Kings - Cthulhu Roleplaying in World War Two

    Achtung! Cthulhu brings you a two-fisted wartime CALL OF CTHULHU roleplaying game setting packed full of fiendish Nazis, terrifying ancient mysteries, legendary war machines, and enough writhing tentacles to fill ten Reichstags!

    Three Kings is the first in a series of standalone adventure supplements in the globe-spanning Zero Point campaign for Achtung! Cthulhu written by Sarah Newton. Join a band of heroic soldiers, agents, and partisans behind enemy lines on the eve of World War Two, as they discover the unspeakable horrors of Castle Karlstein in occupied Czechoslovakia!

    Inside you will find everything you need:

    • A standalone multi-episode adventure for hours of play!
    • New rules for Call of Cthulhu wartime investigations
    • Maps of Europe, Czechoslovakia, Castle Karlstein, and the surrounding area
    • An “Operational Briefing” handout
    • Setting information on Nazi-occupied Czechoslovakia
    • Four pregenerated characters to get you playing immediately!

    You can buy Achtung! Cthulhu – Three Kings here at DriveThruRPG now!

     
     
     

16 Comments leave one →
  1. Przemysław Skupień permalink
    November 24, 2021 8:15 pm

    Hi, is there any way to buy a legal pdf copy of Legends of Anglerre?

  2. Iain permalink
    March 25, 2018 8:30 am

    I recently found a second-hand copy of LoA, and I’ve used it to make my magic system in Fate Core balanced, and really fun. Thank you for saving my fantasy rpg!

  3. June 4, 2016 8:36 pm

    Quality articles or reviews is the important to interest the people to go to see the web page,
    that’s what this website is providing.

  4. Poumpouridis Konstantinos permalink
    March 24, 2016 5:33 pm

    Greetings. Thank you Sarah for the great rpg gems! My only concern is that we can’t find the physical products in order to buy them. I’m interested in Monsters and Magic rpg. Can you use just a bit of your “author” powers to get one? i would gladly buy from any contacts you can recommend me.

  5. February 17, 2015 7:12 am

    Awesome! Its truly awesome piece of writing, I have
    got much clear idea concerning from this article.

  6. July 22, 2014 4:08 pm

    Dear Sarah

    I am writing you to let you know that I really liked your Achtung! Cthulhu: Three Kings adventure.
    Personally I’ve gotten so used to running adventures dealing with 100% fictional events and settings, that I was pleasantly surprised when I found out that a lot of people and locations in Three Kings were actually real! You must have done a lot of research when you started writing this. I for one had trouble with finding a lot of information on Frantisek Moravec. His wikipedia article is very brief and most other information I managed to find on the internet were all in Czech. It was a bit frustrating for me, as I had to play him during the mission briefing scene and I was getting the feeling I couldn’t accurately portray him because I knew so little about him. Luckily the players didn’t ask him any personal questions and stayed focused on the mission at hand.

    In any case, I ran the adventure last weekend, and although several players were a bit skeptic at first, everyone really enjoyed themselves.
    And since we’ve recently started recording our play sessions, we’ve put it on Youtube.
    We were thinking you might get a kick out of it, so I’d humbly like to present you the following link:

    Hopefully we did your product justice and if you like it, you could perhaps share this video with others.

    Kind regards

    Ramses Van Riel
    of the Radio Multiverse crew

  7. June 25, 2014 3:59 am

    Visit to purchase Computer Cuisine Deluxe for $29. Also,
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  9. Johne196 permalink
    May 25, 2014 9:42 pm

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  10. August 10, 2013 5:57 pm

    Hi Sarah, I can’t seem to find the Mindjammer FATE supplement anywhere in PDF. Also, I’m a bit confused as to whether it has been expanded in the “Expansionary Era” version that I’ve found on a few sites, i.e.

    http://www.gameslore.com/acatalog/PR_Starblazer_Adventures_RPG_Mindjammer_Adventures_The_Expansionary_Era.html

    I’ve also found a physical copy in my local game store, but I’m holding off buying in case there is an updated version in the works.

    Can you shed some light on what the current status is?

    • August 17, 2013 12:30 pm

      Hi there! My upcoming “Mindjammer” 2nd edition roleplaying game is actually a complete standalone game. It’ll be a 300-page hardback, and uses the Fate Core (4th edition) rules. “Mindjammer – The Expansionary Era” was the updated version of the 1st edition supplement for Starblazer Adventures which Cubicle 7 was going to publish, but which got delayed to the extent that when the time came round it made sense to produce a complete new game using Fate Core. It’ll be published by Mindjammer Press in the next few months – we’re in art direction and peer review right now, shortly going into layout. There’ll be *much* more in this new game – much more about the setting, genurgy, characters, hypertech, the Commonality, and a lot more about the transhuman element. All new artwork, and a much more “modern transhuman sci-fi feel”. I’ll be posting here and at the Mindjammer Press website with previews in the coming month. Thanks! 🙂

  11. A. Asohan permalink
    February 20, 2012 6:08 am

    I have checked out the Mindjammer preview pdf, and am quite impressed. How tied in is the setting to the FATE mechanics? I have Starblazer, but have doubts whether the system would work for me (and just as importantly, my group). I am on my second read-through of Heroquest 2 (still trying to grok it, but getting more and more inspired and convinced it’s my Holy Grail of Gaming Systems), so I am wondering how easy it would be to port.

    Yes, I also realise that with HQ2, you convert the setting, not the system … but go ahead, sell me on Mindjammer as an HQ setting 🙂

    • February 26, 2012 6:05 pm

      Hi there 🙂

      I’m a huge fan of HeroQuest – and although I’ve never used it to play Mindjammer, I know it would be no trouble at all to port, especially if you’re using the 2nd edition HeroQuest rules. You’d probably need to think about things like Technopsi as keywords, likewise cultures, and so on. It’d be very cool to try and stat out sentient starships in HQ2; I’m also intrigued to see how cultural conflict would play out – the impact of player character groups working for instrumentalities like Sci Force and conducting meme attacks on cultures, etc, would be great fun. The only thing I could think requiring a certain amount of thinking is the representation of organizations and cultures, etc; HeroQuest tracks damage, etc, on characters very well, but doesn’t overtly track damage to “non-player campaign objects”. That might need a little thought – and, in fact, I may have a think about it! Thanks for the question! 😀

      Best,

      Sarah

      • A. Asohan permalink
        March 3, 2012 4:12 am

        Great, thanks.

  12. Andrew McDonagh permalink
    November 27, 2011 11:25 pm

    Hi it was nice to meet you and sadly I do regret not buying a copy a copy of your book. Also I was unlucky with my timing not to get the copy of the monster Starblazer book. I will look forward to buying a copy of this next time.

    • November 28, 2011 1:15 pm

      Very nice to meet you, too, Andrew – I hope you had as good a Dragonmeet as I did! 🙂

      If you’re still interested in a copy of Mindjammer, paperback copies are now shipping from the (Cubicle 7 Webstore, and orders include complimentary PDF and epub ebook versions.

      And hopefully we’ll be able to get you fixed up with the new edition of Starblazer shortly! 🙂

      Best,

      Sarah

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